An angry goddess and her followers threaten to wipe out Icewind Dale…

The people of the Ten-Towns of Icewind Dale have always lived at the edge of the knife. But with frigid winter storms coming early, the machinations of a rising cult, criminal foreign influence, and a near civil war among the dwarves of Kelvin’s Cairn, the region is in more peril than it has seen in a century.

Winter is coming. And if heroes cannot stand against the threats to Icewind Dale: it might be the last they will ever see.

This campaign chronicles the events of Wizard’s of the Coast’s Legacy of the Crystal Shard adventure – and is a continuation of the events of Baldur’s Gate: Vice (and thus a sequel to Murder in Baldur’s Gate). Some of the heroes of that adventure have travelled north to confront the threats in Icewind Dale, and this is their story. The adventure has been modified for a higher level party.
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Corruption in Icewind Dale

Image Jeremy_Paul dangerhawk Kenjirou chisey jon_stout danhall